Adair interactive arts on Facebook Gaming
https://gamejam.com/game/beat-blaster
I'm an avid Video Game developer (with over seven years of experience), Software Developer, UI/UX designer and Technophile. I have a Bachelor of Science in Computer Science from Madonna University, and my primary focus is creating interactive software experiences via various forms of software development. I'm both driven and self motivated and I'm constantly experimenting with new technologies and techniques
Email: cipherdaaz@live.com
LinkedIn: Chuks Okafor
YouTube Channel: Chuks Okafor
I am a seasoned Video Game developer with over eight years of experience. My expertise includes using Unity and Unreal Engine to create immersive experiences across mobile, PC, and mixed reality devices like the Microsoft HoloLens and Meta Quest. My computer science background and passion for interactive software drive me to explore new technologies and techniques continually.
Technical Designer (Mixed Reality) July 2021 - Present
Game Programmer October 2017 - Present
AI Programmer (remote) December 2018 - February 2020
Description: A rhythm-based action game where players must blast beats to survive.
Technologies: Unity, C#
Platforms: Android
Description: Low gamma is an Endless Runner-FPS hybrid that is focused on attractive visuals and engaging combat mechanics by means of a custom made projectile based AI combat system that places emphasis on engaging the player with intelligent evasive maneuvers and insightful clinical attacks, that gives the NPC a more purposeful feel, hence making the player's experience in game seem more realistic.On the visual side of things the game spots a signature cel shaded art style that makes it standout especially amongst other games of this genre on its target platform, another cool aspect of its art style approach is the fact that it can be fully adjusted by the player to suit their taste or to ensure optimal performance by virtue of the fact that it can be turned off completely by the player, either way Low Gamma is a game that's focused on giving the player as much control as possible which is a rarity on the mobile platform.
Technologies: Unity, C#
Platforms: Android
Description: Salvo Redux is a mobile arcade space shooter, with inherent hypercasual themes.
Technologies: Unity, C#
Platforms: Android
Description: hyprSlice is a beautifully celshaded hypercasual runner, that seeks to push the boundaries of what a hypercasual game is and should be, it makes use of different visual styles that can be easily switched in the game menu making it a highly visually adaptable experience
Technologies: Unity, C#
Platforms: Android
Description:
eXRBITION seeks to give the user the experience of visiting an art gallery for a classical art exhibition within their own privates space via the magic of XR
Technologies: Unity, Meta Quest SDK
Platforms: Meta Quest
https://christoph-antoine.itch...
Description:
Project Mohiam was inspired by an AR classic robo-raid on the Hololens after seeing it online years ago i became enamored with AR started learning game development with Unity in order to build something similar.
In Project Mohiam your goal is to defend your space from alien invaders and their Drones, they can open portals into your space to invade it but fear not you have your trusty blaster to fend them of.
Technologies: Unity, Meta Quest SDK
Platforms: Meta Quest
https://christoph-antoine.itch...
Description: a "love letter" of sorts to the elegance and utility of tweening in video game development.
Technologies: Unity, C#
Platforms: Windows
https://christoph-antoine.itch...
Description: A celshaded sci-fi action adventure game with a female protagonist
Technologies: Unity, C#
Platforms: Windows